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Game development essentials : an introduction / Jeannie Novak. by
Edition: Second edition.
Material type: Text; Format:
print
; Nature of contents: ; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Clifton Park, NY : Thomson/Delmar Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (4)Call number: 794.81536 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81536 NOV, ...
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Practical game development with unity and blender / Alan Thorn. by Series: Game development
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.
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Foundation game design with HTML5 and JavaScript / Rex van der Spuy. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [S. l.] : Friends of ED, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (1)Call number: 794.81 VAN.
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Becoming a video game designer / Daniel Noah Halpern. by Series: Masters at work
Edition: First Simon & Schuster hardcover edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: New York : Simon & Schuster, 2020
Availability: Items available for loan: Central Library (1)Call number: 794.81535 HAL.
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Elements of game design / Robert Zubek. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Cambridge, Massachusetts : The MIT Press, [2020]Copyright date: c2020
Availability: Items available for loan: Central Library (1)Call number: 794.81525 ZUB.
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Classic game design : from pong to pac-man with unity / Franz Lanzinger. by
Edition: Second edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Dullas, Virginia : Mercury Learning and Information, [2019]Copyright date: c2019
Availability: Items available for loan: Central Library (3)Call number: 794.81526 LAN, ...
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Narrative design for writers / Edwin Mcrae. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [North Haven, CT] : Fiction Engine, 2020
Availability: Items available for loan: Central Library (1)Call number: 794.8 MCR.
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Game design impossible : the drama of game development.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [London] : [Amazon], [201-?]
Availability: Items available for loan: Central Library (1)Call number: 794.81536 GAM.
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The digital gaming handbook / edited by Roberto Dillon. by
Edition: First edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : CRC Press, 2020
Availability: Items available for loan: Central Library (1)Call number: 794.8 DIG.
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The game design toolbox / Martin Annander. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : CRC Press, 2024
Availability: Items available for loan: Central Library (1)Call number: 794.83 ANN.
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Game design deep dive : platformers / Joshua Bycer. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton, FL : CRC Press, [2020]Copyright date: c2020
Availability: Items available for loan: Central Library (1)Call number: 794.8 BYC.
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