Game design deep dive : platformers / Joshua Bycer.
Material type:
TextPublisher: Boca Raton, FL : CRC Press, [2020]Copyright date: c2020Description: xi, 139 pages ; 23 cmContent type: - text
- unmediated
- volume
- 9780367211387
- 794.8 22 BYC
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Book - Borrowing
|
Central Library Second Floor | Baccah | 794.8 BYC (Browse shelf(Opens below)) | 40179 | Available | 000057575 |
Includes index.
The legacy of jumping -- The first jumps -- Committed jumping -- Variable jumping -- The 2D mascot platformer era -- Basic 2D design -- Advanced 2D design -- The adventure platformer -- Puzzle platforming and design -- First-person jumping design -- The 3D platformer era -- 3D design -- The AAA shift away from platformers -- The indie impact -- Physics-driven platformer design -- Super Mario maker and Kaizo culture -- Expert 2D design.
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