000 03457cam a22003618i 4500
001 22076097
003 EG-ScBUE
005 20260407105905.0
008 210610s2022 flua f b 001 0 eng d
020 _a9781498764919
035 _a22076097
040 _aDLC
_beng
_erda
_cDLC
_dEG-ScBUE
082 0 4 _a777.7
_222
_bCHA
100 1 _aChandramouli, Magesh,
_eauthor.
245 1 0 _a3D modeling & animation :
_ba primer /
_cMagesh Chandramouli.
246 3 _a3D modeling and animation
250 _aFirst edition.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c2022.
300 _axix, 344 pages :
_bcolor illustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
520 _a"Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, '3D Modeling & Animation: A Primer' provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over a hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging. Key features : Provides the reader with clear, concise, instructions that help build on the fundamentals of graphics, 3D modeling, and animation. With nearly two hundred, vibrant images to help the reader understand the designing process. Review questions at the end of each chapter that will help readers hone their understanding of the content. Author Bio: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society of Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his doctoral studies from the Department of Computer Graphics Technology. He received Master of Science degree from the University of Calgary, Master of Engineering from the National University of Singapore, and B.E. from the College of Engineering, Guindy, India. He has received National and International Awards for his scholarly accomplishments and his work has been published and presented in reputed journals and conferences"--
_cProvided by publisher.
650 7 _aComputer animation.
_2BUEsh
650 7 _aComputer graphics.
_2BUEsh
650 7 _aThree-dimensional display systems.
_2BUEsh
653 _cApril2026
_bART
655 _vReading book
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c31185
_d31156