| 000 | 01713nam a2200313 i 4500 | ||
|---|---|---|---|
| 001 | ybp18084709sb | ||
| 003 | EG-ScBUE | ||
| 005 | 20260406095257.0 | ||
| 008 | 220607s2023 fluab f b 001 0 eng d | ||
| 020 | _z9781032272054 | ||
| 040 |
_aNhCcYBP _beng _erda _cNhCcYBP _dEG-ScBUE |
||
| 082 | 0 | 4 |
_a794.80112 _222 _bFIE |
| 100 | 1 |
_aFields, Tim, _eauthor. |
|
| 245 | 1 | 0 |
_aGame development 2042 : _bthe future of game design, development, and publishing / _cTim Fields. |
| 246 | 3 | _aGame development twenty forty-two | |
| 246 | 3 | _aGame development two thousand forty-two | |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press, _c2023. |
|
| 300 |
_axiv, 316 pages : _billustrations, map ; _c24 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 545 | 0 | _aTim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor's Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI. | |
| 650 | 7 |
_aVideo games _xForecasting. _2BUEsh |
|
| 653 |
_cApril2026 _bART |
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| 655 | _vReading book | ||
| 942 |
_2ddc _cBB |
||
| 999 |
_c31170 _d31141 |
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