000 01713nam a2200313 i 4500
001 ybp18084709sb
003 EG-ScBUE
005 20260406095257.0
008 220607s2023 fluab f b 001 0 eng d
020 _z9781032272054
040 _aNhCcYBP
_beng
_erda
_cNhCcYBP
_dEG-ScBUE
082 0 4 _a794.80112
_222
_bFIE
100 1 _aFields, Tim,
_eauthor.
245 1 0 _aGame development 2042 :
_bthe future of game design, development, and publishing /
_cTim Fields.
246 3 _aGame development twenty forty-two
246 3 _aGame development two thousand forty-two
250 _aFirst edition.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c2023.
300 _axiv, 316 pages :
_billustrations, map ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index.
545 0 _aTim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor's Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI.
650 7 _aVideo games
_xForecasting.
_2BUEsh
653 _cApril2026
_bART
655 _vReading book
942 _2ddc
_cBB
999 _c31170
_d31141