| 000 | 01313cam a2200301 i 4500 | ||
|---|---|---|---|
| 001 | 2019019897 | ||
| 003 | EG-ScBUE | ||
| 005 | 20260405122428.0 | ||
| 008 | 190424t2020 flua f 001 0 eng d | ||
| 020 | _a9780367211387 | ||
| 040 |
_aDLC _beng _erda _cDLC _dOCLCO _dOCLCF _dYDX _dEG-ScBUE |
||
| 082 | 0 | 4 |
_a794.8 _222 _bBYC |
| 100 | 1 |
_aBycer, Joshua, _eauthor. |
|
| 245 | 1 | 0 |
_aGame design deep dive : _bplatformers / _cJoshua Bycer. |
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press, _c[2020] |
|
| 264 | 4 | _cc2020 | |
| 300 |
_axi, 139 pages ; _c23 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _aThe legacy of jumping -- The first jumps -- Committed jumping -- Variable jumping -- The 2D mascot platformer era -- Basic 2D design -- Advanced 2D design -- The adventure platformer -- Puzzle platforming and design -- First-person jumping design -- The 3D platformer era -- 3D design -- The AAA shift away from platformers -- The indie impact -- Physics-driven platformer design -- Super Mario maker and Kaizo culture -- Expert 2D design. | |
| 650 | 7 |
_aVideo games _xDesign. _2BUEsh |
|
| 650 | 7 |
_aVideo games _xAuthorship. _2BUEsh |
|
| 653 |
_cApril2026 _bART |
||
| 655 | _vReading book | ||
| 942 |
_2ddc _cBB |
||
| 999 |
_c31164 _d31135 |
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