000 01313cam a2200301 i 4500
001 2019019897
003 EG-ScBUE
005 20260405122428.0
008 190424t2020 flua f 001 0 eng d
020 _a9780367211387
040 _aDLC
_beng
_erda
_cDLC
_dOCLCO
_dOCLCF
_dYDX
_dEG-ScBUE
082 0 4 _a794.8
_222
_bBYC
100 1 _aBycer, Joshua,
_eauthor.
245 1 0 _aGame design deep dive :
_bplatformers /
_cJoshua Bycer.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c[2020]
264 4 _cc2020
300 _axi, 139 pages ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
505 0 _aThe legacy of jumping -- The first jumps -- Committed jumping -- Variable jumping -- The 2D mascot platformer era -- Basic 2D design -- Advanced 2D design -- The adventure platformer -- Puzzle platforming and design -- First-person jumping design -- The 3D platformer era -- 3D design -- The AAA shift away from platformers -- The indie impact -- Physics-driven platformer design -- Super Mario maker and Kaizo culture -- Expert 2D design.
650 7 _aVideo games
_xDesign.
_2BUEsh
650 7 _aVideo games
_xAuthorship.
_2BUEsh
653 _cApril2026
_bART
655 _vReading book
942 _2ddc
_cBB
999 _c31164
_d31135