| 000 | 03535cam a22003498i 4500 | ||
|---|---|---|---|
| 001 | 21490745 | ||
| 003 | EG-ScBUE | ||
| 005 | 20250512111321.0 | ||
| 008 | 200330s2020 flu f b 001 0 eng d | ||
| 020 | _a9780367513764 | ||
| 040 |
_aLBSOR/DLC _beng _erda _cLBSOR _dDLC _dEG-ScBUE |
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| 082 | 0 | 4 |
_a794.8 _222 _bDIG |
| 245 | 0 | 4 |
_aThe digital gaming handbook / _cedited by Roberto Dillon. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, _c2020. |
|
| 300 |
_axvii, 407 pages : _billustrations ; _c24 cm |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aAnalyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? / Alayna Cole. | |
| 520 |
_a"Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Selling Points: International experts share their research and experience in game development and design Provided readers with Inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective as well as forward looking examinations of gaming"-- _cProvided by publisher. |
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| 650 | 7 |
_aVideo games. _2BUEsh |
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| 650 | 7 |
_aVideo games _xDesign. _2BUEsh |
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| 650 | 7 |
_aVideo games _xSocial aspects. _2BUEsh |
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| 653 |
_cMay2025 _bART |
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| 655 | _vReading book | ||
| 700 | 1 |
_aDillon, Roberto, _eeditor. |
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| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBB |
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| 999 |
_c30971 _d30942 |
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