000 03535cam a22003498i 4500
001 21490745
003 EG-ScBUE
005 20250512111321.0
008 200330s2020 flu f b 001 0 eng d
020 _a9780367513764
040 _aLBSOR/DLC
_beng
_erda
_cLBSOR
_dDLC
_dEG-ScBUE
082 0 4 _a794.8
_222
_bDIG
245 0 4 _aThe digital gaming handbook /
_cedited by Roberto Dillon.
250 _aFirst edition.
264 1 _aBoca Raton :
_bCRC Press,
_c2020.
300 _axvii, 407 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aAnalyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? / Alayna Cole.
520 _a"Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Selling Points: International experts share their research and experience in game development and design Provided readers with Inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective as well as forward looking examinations of gaming"--
_cProvided by publisher.
650 7 _aVideo games.
_2BUEsh
650 7 _aVideo games
_xDesign.
_2BUEsh
650 7 _aVideo games
_xSocial aspects.
_2BUEsh
653 _cMay2025
_bART
655 _vReading book
700 1 _aDillon, Roberto,
_eeditor.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30971
_d30942