| 000 | 01547cam a2200337 i 4500 | ||
|---|---|---|---|
| 001 | 18878070 | ||
| 003 | EG-ScBUE | ||
| 005 | 20230907102932.0 | ||
| 008 | 151202s2020 flu f 001 0 eng d | ||
| 020 | _a9781138920064 (pbk : alk. paper) | ||
| 040 |
_aDLC _beng _erda _cDLC _dDLC _dEG-ScBUE |
||
| 082 | 0 | 4 |
_a794.81526 _222 _bAHE |
| 100 | 1 |
_aAhearn, Luke, _eauthor. |
|
| 245 | 1 | 0 |
_a3D game textures : _bcreate professional game art using Photoshop / _cLuke Ahearn. |
| 250 | _aFourth edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c2020. |
|
| 300 |
_axix, 391 pages ; _c26 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _aThe basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders. | |
| 630 | 0 | 7 |
_aAdobe Photoshop. _2BUEsh |
| 650 | 7 |
_aComputer games _xProgramming. _2BUEsh |
|
| 650 | 7 |
_aComputer graphics. _2BUEsh |
|
| 653 |
_bART _2GD |
||
| 655 | _vReading book | ||
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2ddc _cBB |
||
| 999 |
_c30548 _d30519 |
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