| 000 | 05166nam a2200385 i 4500 | ||
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| 003 | EG-ScBUE | ||
| 005 | 20230906145750.0 | ||
| 008 | 200219s2021 e a f b 001 0 eng d | ||
| 020 | _a9781108473026 | ||
| 040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
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| 082 | 0 | 4 |
_a781.54 _222 _bCAM |
| 245 | 0 | 4 |
_aThe Cambridge companion to video game music / _cedited by Melanie Fritsch, Heinrich Heine University Dusseldorf, Tim Summers, Royal Holloway, University of London. |
| 264 | 1 |
_aCambridge, United Kingdom ; _aNew York, NY : _bCambridge University Press, _c2021. |
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| 300 |
_axxxv, 446 pages : _billustrations ; _c28 cm. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 0 | _aCambridge companions to music | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aForeword. The Collaborative Art of Game Music / Lydia Andrew -- Introduction / Melanie Fritsch and Tim Summers -- Introduction to Part 1. Chiptunes. Before Red Book : Early Video Game Music and Technology / James Newman ; Chiptune, Ownership and the Digital Underground / Kenneth B. McAlpine ; Waveform Wizard : An Interview with Junko Ozawa / Junko Ozawa, trans. Lyman Gamberton -- Introduction to Part 2. Creating and Programming Game Music. Building Relationships: The Process of Creating Game Music / Guy Michelmore ; The Inherent Conflicts of Musical Interactivity in Video Games / Richard Stevens ; The Triple Lock of Synchronization / K.J. Donnelly ; (3z(BLess Music, Now!(3y(B : New Contextual Approaches to Video Game Soundtracks / Rob Bridgett ; Composing for Independent Games. The Music of Kentucky Route Zero / Ben Babbitt -- Introduction to Part 3. Analytical Approaches. Music Games / Michael Austin ; Autoethnography, Phenomenology and Hermeneutics / Michiel Kamp ; Interacting with Soundscapes : Music, Sound Effects, and Dialogue in Video Games / Elizabeth Medina-Gray ; Analytical Traditions and Game Music : Super Mario Galaxy as a Case Study / Steven Reale ; Semiotics in Game Music / Iain Hart ; Game - Music - Performance. Introducing a Ludomusicological Theory and Framework / Melanie Fritsch -- Introduction to Part 4. Realities, Perception and Psychology. A Step Back from Reality : Sound and Presence in Computer Games and Other Worlds / Mark Grimshaw-Aagaard ; Audio and the Experience of Gaming : A Cognitive-Emotional Approach to Video Game Sound / Dana Plank ; Physiological Responses and Game Music / Duncan Williams -- Introduction to Part 5. Game Music, Contexts and Identities. Game Music and Identity / Chris Tonelli ; Game Music and History / James Cook ; Open Worlds : Globalization, Localization, and Video Game Music / William Gibbons ; Female Credit : Excavating Recognition for the Capcom Sound Team / Hillegonda C. Rietveld and Andrew Lemon -- Introduction to Part 6. Beyond the Game. Pop Music, Economics and Marketing / Andra Ivanescu ; Game Music Beyond the Games / Ryan Thompson ; Producing Game Music Concerts / Thomas Bocker. | |
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_a"Video game music has been permeating popular culture for over forty years, at least since the titular aliens of Space Invaders arrived in 1978, accompanied by an ever-accelerating musical ostinato. Now, reaching hundreds of millions of listeners, game music has grown to encompass a diverse spectrum of musical materials and practices. Its instrumentation ranges from orchestras to rock bands, its contexts from bedroom televisions to concert halls, its materials from 'art music' to Top-40 pop, and its systems from generative music technologies to carefully hand-crafted idiosyncratic musical structures. No longer a novelty within electronic music technology, nor a poor relative to film music, game music engages huge audiences, large budgets, and is the site of innovative scholarship. As well as being a crucial component of the audio-visual interactive experience of video gaming, game music has also had a marked impact on broader popular culture. Simply put, video game music is an important aspect of the musical life of the late-twentieth and twenty-first centuries in the Western world, and has cross-fertilized with many musical genres. At the same time, game music highlights a long tradition of music and play that can be traced back to antiquity"-- _cProvided by publisher. |
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| 588 | _aDescription based on print version record and CIP data provided by publisher; resource not viewed. | ||
| 650 | 7 |
_aVideo game music _xHistory and criticism. _2BUEsh |
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| 650 | 7 |
_aVideo game music _xPsychological aspects. _2BUEsh |
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| 650 | 7 |
_aVideo game music _xProduction and direction. _2BUEsh |
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| 650 | 7 |
_aChiptunes _xHistory and criticism. _2BUEsh |
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_bART _2GD |
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| 655 | _vReading book | ||
| 700 | 1 |
_aFritsch, Melanie, _eeditor. |
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_aSummers, Tim, _d1987- _eeditor. |
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| 776 | 0 | 8 |
_iPrint version: _tCambridge companion to video game music _b[1.] _dCambridge, United Kingdom ; New York, NY : Cambridge University Press, 2021 _z9781108473026 _w(DLC) 2021026875 |
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_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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