| 000 | 02783nam a2200517 i 4500 | ||
|---|---|---|---|
| 003 | EG-ScBUE | ||
| 005 | 20230905103449.0 | ||
| 008 | 190504s2019 e a f 001 0 eng d | ||
| 020 | _a9781789535303 | ||
| 040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
||
| 082 | 0 | 4 |
_222 _a794.81525 _bSHE |
| 100 | 1 |
_aShekar, Siddharth _eAuthor |
|
| 245 | 1 | 0 |
_aC++ game development by example : _blearn to build games and graphics with SFML, OpenGL, and Vulkan Using C++ programming / _cSiddharth Shekar. |
| 264 | 1 |
_aBirmingham, UK : _bPackt Publishing Ltd., _c2019. |
|
| 300 |
_aiv, 408 pages : _billustrations ; _c24 cm |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 500 | _aIncludes index. | ||
| 506 | _aAvailable on campus and off campus with authorized login. | ||
| 521 |
_aTrade _bPackt Publishing, Limited |
||
| 630 | 0 | 7 |
_aC++ (Computer program language) _2BUEsh |
| 650 | 7 |
_aObject-oriented programming languages. _2BUEsh |
|
| 650 | 7 |
_aComputer games _xDesign. _2BUEsh |
|
| 650 | 7 |
_aComputer games _xProgramming. _2BUEsh |
|
| 653 |
_bART _2GD |
||
| 655 | _vReading book | ||
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