000 02777cam a2200385 i 4500
001 21078140
003 EG-ScBUE
005 20230904154255.0
008 190708t2020 maua f b 001 0 eng d
020 _a9780262043533
040 _aLBSOR/DLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 0 _a794.83
_222
_bENG
100 1 _aEngelstein, Geoffrey,
_eauthor.
245 1 0 _aAchievement relocked :
_bloss aversion and game design /
_cGeoffrey Engelstein.
264 1 _aCambridge, MA :
_bThe MIT Press,
_c[2020]
264 4 _cc2020
300 _axii, 135 pages :
_billustrations ;
_c21 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aPlayful thinking series
504 _aIncludes bibliographical references and index.
505 0 _aLoss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together.
520 _a"All of the books published in the Playful Thinking series have come from academics, who while they may have designed games with their students to go along with the curricula, weren't game designers. However, as series co-editor William Urrichio noted, 'If Playful Thinking seeks to distinguish itself from mainstream academic work on games by addressing an audience that includes designers, it's probably a good idea to have a text from a designer in the series, especially one who can make the case for "why theory".' Achievement Relocked is about Loss Aversion, and the way it can manipulate player experiences. Loss Aversion is a core effect in human psychology. Simply stated, losses make people feel worse than gains make them feel better. In other words, the negative emotions from losing $100 are stronger than the positive emotions from gaining $100 -- about twice as strong according to a variety of experiments. The fundamental aspect of Loss Aversion to human psychology is very deep, and touches a wide variety of phenomenon, most of which are directly relevant to game design. Achievement Relocked explores framing, regret, competence, and many other effects, and their relation to players' relationship with the game experience. This gives a fascinating lens through which to view many design choices"--
_cProvided by publisher.
650 7 _aVideo games
_xDesign.
_2BUEsh
650 7 _aComputer games
_xDesign.
_2BUEsh
650 7 _aLoss aversion.
_2BUEsh
650 7 _aVideo games
_xPsychological aspects.
_2BUEsh
650 7 _aComputer games
_xPsychological aspects.
_2BUEsh
653 _bART
_2GD
655 _vReading book
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30511
_d30482