| 000 | 00918nam a2200289 i 4500 | ||
|---|---|---|---|
| 003 | EG-ScBUE | ||
| 005 | 20230904095505.0 | ||
| 008 | 200219t2021 flua f 001 0 eng d | ||
| 020 | _a9780367556532 | ||
| 040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
||
| 082 | 0 | 4 |
_222 _a794.8 _bOCO |
| 100 | 1 |
_aO'Connor, Phil _c(Video game designer), _eauthor. |
|
| 245 | 1 | 4 |
_aThe craft and science of game design : _ba video game designer's manual / _cPhil O'Connor. |
| 264 | 1 |
_aBoca Raton : _bCRC Press, _c2021. |
|
| 264 | 4 | _cc2021 | |
| 300 |
_axi, 122 pages : _billustrations ; _c22 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 500 | _aIncludes index. | ||
| 650 | 7 |
_aVideo games _xDesign _xVocational guidance. _2BUEsh |
|
| 653 |
_bART _2GD |
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| 655 | _vReading book | ||
| 942 |
_2ddc _cBB |
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| 960 | _a39002134802009 | ||
| 987 | _cON ORDER | ||
| 999 |
_c30509 _d30480 |
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