000 03380cam a22004217i 4500
001 17768792
003 EG-ScBUE
005 20211017125248.0
008 130607s2013 enka f b 001 0 eng d
020 _a9782940411863
035 _a(OCoLC)ocn815366898
040 _aUKMGB
_beng
_erda
_cUKMGB
_dOCLCO
_dLND
_dYDXCP
_dHALCL
_dTTU
_dUAB
_dNLE
_dCDX
_dBTCTA
_dBDX
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_dCIA
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_dOSU
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_dVMC
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_dOCLCQ
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082 0 4 _a745.4
_bSAL
_222
100 1 _aSalmond, Michael,
_eauthor.
245 1 4 _aThe fundamentals of interactive design /
_cMichael Salmond, Gavin Ambrose.
264 1 _aLondon :
_bAVA Academia,
_c2013.
300 _a192 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aAVA Academia's fundamentals
504 _aIncludes bibliographical references and index.
505 0 _aCh 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame.
650 7 _aInteractive art.
_2BUEsh
650 7 _aGraphic arts.
_2BUEsh
650 7 _aInteractive multimedia.
_2BUEsh
650 7 _aComputer art.
_2BUEsh
653 _bART
_cOctober2021
655 _vReading book
_934232
700 1 _aAmbrose, Gavin,
_eauthor.
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1510/2012554431-b.html
856 4 2 _3Publisher description
_uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-d.html
856 4 1 _3Table of contents only
_uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-t.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c29596
_d29567