| 000 | 03380cam a22004217i 4500 | ||
|---|---|---|---|
| 001 | 17768792 | ||
| 003 | EG-ScBUE | ||
| 005 | 20211017125248.0 | ||
| 008 | 130607s2013 enka f b 001 0 eng d | ||
| 020 | _a9782940411863 | ||
| 035 | _a(OCoLC)ocn815366898 | ||
| 040 |
_aUKMGB _beng _erda _cUKMGB _dOCLCO _dLND _dYDXCP _dHALCL _dTTU _dUAB _dNLE _dCDX _dBTCTA _dBDX _dBWX _dCIA _dK6U _dOSU _dOCLCF _dVMC _dCUD _dUBY _dOCLCA _dOCLCQ _dNYWWB _dOCLCQ _dOCL _dDLC _dEG-ScBUE |
||
| 082 | 0 | 4 |
_a745.4 _bSAL _222 |
| 100 | 1 |
_aSalmond, Michael, _eauthor. |
|
| 245 | 1 | 4 |
_aThe fundamentals of interactive design / _cMichael Salmond, Gavin Ambrose. |
| 264 | 1 |
_aLondon : _bAVA Academia, _c2013. |
|
| 300 |
_a192 pages : _billustrations ; _c23 cm. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 490 | 0 | _aAVA Academia's fundamentals | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aCh 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame. | |
| 650 | 7 |
_aInteractive art. _2BUEsh |
|
| 650 | 7 |
_aGraphic arts. _2BUEsh |
|
| 650 | 7 |
_aInteractive multimedia. _2BUEsh |
|
| 650 | 7 |
_aComputer art. _2BUEsh |
|
| 653 |
_bART _cOctober2021 |
||
| 655 |
_vReading book _934232 |
||
| 700 | 1 |
_aAmbrose, Gavin, _eauthor. |
|
| 856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1510/2012554431-b.html |
| 856 | 4 | 2 |
_3Publisher description _uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-d.html |
| 856 | 4 | 1 |
_3Table of contents only _uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-t.html |
| 906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
||
| 942 |
_2ddc _cBB |
||
| 999 |
_c29596 _d29567 |
||