000 01093cam a2200337 i 4500
001 18097347
003 EG-ScBUE
005 20230309095945.0
008 140331t2015 maua f 001 0 eng d
020 _a9781305074705
020 _a130507470X
040 _aDLC
_beng
_erda
_cDLC
_dEG-ScBUE
_dEG-ScBUE
082 0 4 _222
_a794.81526
_bTHO
100 1 _aThorn, Alan,
_eauthor.
_941248
245 1 0 _aPractical game development with unity and blender /
_cAlan Thorn.
264 _aBoston, MA :
_bCengage Learning,
_c[2015]
264 4 _cc2015
300 _axviii, 334 pages :
_billustrations ;
_c24 cm
490 0 _aGame development
500 _aIncludes index.
501 _aIncludes appendix.
546 _aText in English ; summary in English.
650 7 _aThree-dimensional display systems.
_2BUEsh
_937703
650 7 _922645
_aVideo games
_xDesign.
_2BUEsh
650 7 _912480
_aComputer games
_xProgramming.
_2BUEsh
650 7 _93615
_aComputer graphics.
_2BUEsh
651 _2BUEsh
653 _bCOMSCI
_cSeptember2016
_cOctober2016
655 _vText book
942 _2ddc
_cBB
999 _c22415
_d22387