| 000 | 01093cam a2200337 i 4500 | ||
|---|---|---|---|
| 001 | 18097347 | ||
| 003 | EG-ScBUE | ||
| 005 | 20230309095945.0 | ||
| 008 | 140331t2015 maua f 001 0 eng d | ||
| 020 | _a9781305074705 | ||
| 020 | _a130507470X | ||
| 040 |
_aDLC _beng _erda _cDLC _dEG-ScBUE _dEG-ScBUE |
||
| 082 | 0 | 4 |
_222 _a794.81526 _bTHO |
| 100 | 1 |
_aThorn, Alan, _eauthor. _941248 |
|
| 245 | 1 | 0 |
_aPractical game development with unity and blender / _cAlan Thorn. |
| 264 |
_aBoston, MA : _bCengage Learning, _c[2015] |
||
| 264 | 4 | _cc2015 | |
| 300 |
_axviii, 334 pages : _billustrations ; _c24 cm |
||
| 490 | 0 | _aGame development | |
| 500 | _aIncludes index. | ||
| 501 | _aIncludes appendix. | ||
| 546 | _aText in English ; summary in English. | ||
| 650 | 7 |
_aThree-dimensional display systems. _2BUEsh _937703 |
|
| 650 | 7 |
_922645 _aVideo games _xDesign. _2BUEsh |
|
| 650 | 7 |
_912480 _aComputer games _xProgramming. _2BUEsh |
|
| 650 | 7 |
_93615 _aComputer graphics. _2BUEsh |
|
| 651 | _2BUEsh | ||
| 653 |
_bCOMSCI _cSeptember2016 _cOctober2016 |
||
| 655 | _vText book | ||
| 942 |
_2ddc _cBB |
||
| 999 |
_c22415 _d22387 |
||