| 000 | 01117cam a2200325 i 4500 | ||
|---|---|---|---|
| 001 | 014778952 | ||
| 003 | EG-ScBUE | ||
| 005 | 20230313121611.0 | ||
| 008 | 081013t2008 enka f b 001 0 eng d | ||
| 020 | _a9781844808779 (pbk.) | ||
| 020 | _a1844808777 (pbk.) | ||
| 040 |
_aStDuBDS _beng _erda _cStDuBDS _dUk _dEG-ScBUE |
||
| 082 | 0 | 4 |
_a794.816693 _222 _bRAU |
| 100 | 1 |
_aRautenbach, Pierre, _eauthor. _938639 |
|
| 245 | 1 | 0 |
_a3D game programming : _busing DirectX 10 and OpenGL / _cPierre Rautenbach. |
| 264 | 1 |
_aLondon : _bCourse Technology / Cengage Learning, _c[2008] |
|
| 264 | 4 | _cc2008 | |
| 300 |
_axv, 672 pages : _billustrations ; _c25 cm |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 7 |
_aComputer games _xProgramming. _2BUEsh _912480 |
|
| 650 | 7 |
_aComputer games _xDesign. _2BUEsh _922485 |
|
| 650 | 7 |
_aThree-dimensional display systems. _2BUEsh _937703 |
|
| 651 | _2BUEsh | ||
| 653 |
_bCOMSCI _cJune2015 _cNovember2015 |
||
| 655 | _vReading book | ||
| 942 |
_2ddc _cBB |
||
| 999 |
_c20012 _d19984 |
||