000 01117cam a2200325 i 4500
001 014778952
003 EG-ScBUE
005 20230313121611.0
008 081013t2008 enka f b 001 0 eng d
020 _a9781844808779 (pbk.)
020 _a1844808777 (pbk.)
040 _aStDuBDS
_beng
_erda
_cStDuBDS
_dUk
_dEG-ScBUE
082 0 4 _a794.816693
_222
_bRAU
100 1 _aRautenbach, Pierre,
_eauthor.
_938639
245 1 0 _a3D game programming :
_busing DirectX 10 and OpenGL /
_cPierre Rautenbach.
264 1 _aLondon :
_bCourse Technology / Cengage Learning,
_c[2008]
264 4 _cc2008
300 _axv, 672 pages :
_billustrations ;
_c25 cm
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes bibliographical references and index.
650 7 _aComputer games
_xProgramming.
_2BUEsh
_912480
650 7 _aComputer games
_xDesign.
_2BUEsh
_922485
650 7 _aThree-dimensional display systems.
_2BUEsh
_937703
651 _2BUEsh
653 _bCOMSCI
_cJune2015
_cNovember2015
655 _vReading book
942 _2ddc
_cBB
999 _c20012
_d19984