000 01477cam a22003017a 4500
001 16214407
005 20141116102636.0
008 100503t2011 xxua fr 001 0 eng d
010 _a2010928011
020 _a9781435457423 (pbk.)
020 _a1435457420 (pbk.)
040 _aYDXCP
_cYDXCP
_dBKL
_dEGM
_dUUC
_dBTCTA
_dFDA
_dBKX
_dZQP
_dBDX
_dDLC
_dEG-ScBUE
082 0 0 _a005.133
_222
_bDAW
100 1 _aDawson, Michael
_936537
245 1 0 _aBeginning C++ through game programming /
_cMichael Dawson.
246 3 0 _aC++
250 _a3rd ed.
260 _aBoston, United States :
_bCourse Technology,
_bCengage Learning,
_cc.2011.
300 _axxi, 410 p. :
_bill. ;
_c23 cm.
500 _aIndex : p. 399-410.
505 2 _aTypes, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.
520 _aDescribes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
650 0 _aComputer games
_xProgramming
_912480
650 0 _aC++ (Computer program language)
_93406
653 _bCOMSCI
_cNovember2014
655 _vreading book
_934232
942 _2ddc
_k005.133 DAW
999 _c18619
_d18591