000 01134cam a2200349 i 4500
001 012955233
003 EG-ScBUE
005 20230309092745.0
008 040526t2004 maua f bd 001 0 eng d
020 _a1592004938 (pbk.)
020 _a9781592004935
040 _aStDuBDS
_beng
_erda
_cEG-ScBUE
_dUk
_dEG-ScBUE
082 0 4 _a794.81
_222
_bBAT
100 1 _aBates, Bob,‏
_d1951-
_eauthor.
_934888
245 1 0 _aGame design /
_cBob Bates.
250 _aSecond edition.
264 1 _aBoston, MA :
_bCourse Technology, Cengage Learning,
_c[2004]
264 4 _cc2004
300 _axxiii, 350 pages :
_billustrations ;
_c24 cm
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _aIncludes glossary.
500 _aIncludes appendix.
504 _aIncludes bibliographical references and index.
650 7 _aComputer games
_xProgramming.
_2BUEsh
_912480
650 7 _aComputer games
_xMarketing.
_2BUEsh
_934886
650 7 _aElectronic games industry.
_2BUEsh
_934887
653 _cJanuary2014
_bCOMSCI
655 _vReading book
942 _2ddc
_cBB
999 _c17939
_d17911