| 000 | 01117cam a22003131i 4500 | ||
|---|---|---|---|
| 001 | 15446941 | ||
| 003 | EG-ScBUE | ||
| 005 | 20230228032758.0 | ||
| 008 | 080911r20102008ne a f b 001 0 eng d | ||
| 020 | _a0123694965 (pbk. : alk. paper) | ||
| 020 | _a9780123694966 (pbk. : alk. paper) | ||
| 035 | _a(OCoLC)ocn213839335 | ||
| 040 |
_aUKM _beng _erda _cUKM _dBTCTA _dBAKER _dYDXCP _dBWX _dDLC _dEG-ScBUE |
||
| 082 | 0 | 4 |
_a794.81536 _bSCH _222 |
| 100 | 1 |
_aSchell, Jesse, _eauthor. _922562 |
|
| 245 | 1 | 4 |
_aThe art of game design : _ba book of lenses / _cJesse Schell, Carnegie Mellon University. |
| 250 | _aReprint edition. | ||
| 264 | 1 |
_aAmsterdam ; _aBoston : _bElsevier/Morgan Kaufmann, _c2010. |
|
| 300 |
_a489 pages : _billustrations ; _c24 cm |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 7 |
_aComputer games _xDesign. _2BUEsh _922563 |
|
| 653 | _bGGEN | ||
| 655 | _vReading book | ||
| 942 |
_2ddc _cBB |
||
| 999 |
_c15007 _d15007 |
||