Learning virtual reality : developing immersive experiences and applications for desktop, web, and mobile / Tony Parisi.
Material type:
TextPublisher: Sebastopol, CA : O'Reilly Media, Inc., [2016]Copyright date: c2016Edition: First editionDescription: xi, 156 pages : illustrations ; 24 cmContent type: - text
- unmediated
- volume
- 9781491922835
- Developing immersive experiences and applications for desktop, web, and mobile
- 006.8 22 PAR
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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Book - Borrowing
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Central Library Lower Floor | Baccah | 006.8 PAR (Browse shelf(Opens below)) | 40179 | Available | 000057583 |
Includes bibliographical references and index.
Virtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application.
Available on campus and off campus with authorized login.
"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."-- Back cover.
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