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Artificial Intelligence for Games / Ian Millington and John Funge.

By: Contributor(s): Material type: TextPublication details: Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009.Edition: 2nd edDescription: xxiii, 870 p. : ill. ; 25 cmISBN:
  • 9780123747310 (hardcover : alk. paper)
  • 0123747317 (hardcover : alk. paper)
Subject(s): DDC classification:
  • 006.3 22 MIL
LOC classification:
  • QA76.76.C672 M549 2009
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
NB - Book (Non borrowing) Central Library Lower Floor Baccah 006.3 MIL (Browse shelf(Opens below)) Not for loan 000023006
Book - Borrowing Central Library Lower Floor Baccah 006.3 MIL (Browse shelf(Opens below)) Available 000023007
Book - Borrowing Central Library Lower Floor Baccah 006.3 MIL (Browse shelf(Opens below)) Available 000023008
Total holds: 0

Includes bibliographical references (p. 841-845) and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

Bacca ;

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