3D game engine programming / Stefan Zerbst with Oliver Düvel.
Material type:
TextSeries: Publisher: Boston, MA : Premier Press, [2004]Copyright date: c2004Description: xxxi, 860 pages : illustrations ; 24 cm. + 1 CDContent type: - sounds
- text
- audio
- unmediated
- computer disc
- volume
- 1592003516
- 9781592003518
- 082039503516
- Game engine programming
- Three-D game engine programming
- 794.8 ZER 22
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CD | DVD - With book
|
Central Library Second Floor | Baccah | 794.8 ZER (Browse shelf(Opens below)) | Available | 000022516 | |||||||||||||
Book - Borrowing
|
Central Library Second Floor | Baccah | 794.8 ZER (Browse shelf(Opens below)) | Available | 000003907 |
Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
"Thomson Course Technology PTR"--T.p. verso.
Includes index.
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