03128nac a22003611u 4500010001700000020002000017020001500037024001800052035002300070082001800093090001500111100003400126245020900160260005600369300003300425440004800458500003400506504005100540505166000591511002402251650003202275650003302307650002802340650002402368650003202392650002002424700002202444700002502466942002002491999001502511952012602526952011402652 a 2007271992 a1402038836 (HB) a14020388363 a9781402038839 a(OCoLC)ocm65202343 a006.8 22bAVA c3325d3325 a20080729 00aAvatars at work and play : collaboration and interaction in shared virtual environments /bcollaboration and interaction in shared virtual environments /cedited by Ralph Schroeder and Ann-Sofie Axelsson. aDordrecht, the Netherlands :bSpringer,2006cc2006. axv, 277 p. :bill. ;c25 cm. 0aComputer supported cooperative work ;v34 ; aOne copy distributed by Bacca aIncludes bibliographical references and index.0 aWork and play in shared virtual environments : overlapping themes and intersecting research agendas / Ralph Schroeder and Ann-Sofie Axelsson -- Transformed social interaction : exploring the digital plasticity of avatars / Jeremy N. Bailenson and Andrew C. Beall -- Selective fidelity : investigating priorities for the creation of expressive avatars / Maia Garau -- Analysis and visualization of social diffusion patterns in three-dimensional virtual worlds / Shashikant Penumarthy and Katy Bò(rner -- Collaborative virtual environments for scientific collaboration : technical and organizational design frameworks / Diane H. Sonnenwald -- Analyzing fragments of collaboration in distributed immersive virtual environments / Ilona Heldal ... [et al.] -- The impact of display system and embodiment on closely coupled collaboration between remote users / David Roberts, Robin Wolff, and Oliver Otto -- The good inequality : supporting group-work in shared virtual environments / Maria Spante, Ann-Sofie Axelsson, and Ralph Schroeder -- Consequences of playing violent video games in immersive virtual environments / Susan Persky and Jim Blascovich -- The psychology of massively multi-user online role-playing games : motivations, emotional investment, relationships, and problematic usage / Nick Yee -- Questing for knowledge--virtual worlds as dynamic processes of social interaction / Mikael Jakobsson -- Play and sociability in There : some lessons from online games for collaborative virtual environments / Barry Brown and Marek Bell -- Digital dystopia : player control and strategic innovation in The sims online / Francis F. Steen ... [et al.]. aCatalogued by: Sara 0aAvatars (Computer graphics) 0aShared virtual environments. 0aInteractive multimedia. 0aVirtual work teams. 0aHuman-computer interaction. 0aInternet games.1 aSchroeder, Ralph.1 aAxelsson, Ann-Sofie. cBBk006.8 22AVA c3325d3325 00102ddc4070aMAINbMAINcLOWd2008-03-24ePurchasel1m6o006.8 22AVAp000030015r2025-07-15 00:00:00s2014-12-08yBB 00104070aMAINbMAINcLOWd2008-03-24ePurchasel0o006.8 22AVAp000010740r2025-07-15 00:00:00v747.20yBB