01883nam a2200325 i 4500001001400000003000900014005001700023008004100040020001800081040004100099082002300140100002600163245009900189246003800288246004400326250001900370264004000389300005000429336002600479337002600505338003600531504005100567545067900618650003701297653001901334655001701353942001201370999001701382952015801399ybp18084709sbEG-ScBUE20260406095257.0220607s2023 fluab f b 001 0 eng d z9781032272054 aNhCcYBPbengerdacNhCcYBPdEG-ScBUE04a794.80112222bFIE1 aFields, Tim,eauthor.10aGame development 2042 :bthe future of game design, development, and publishing /cTim Fields.3 aGame development twenty forty-two3 aGame development two thousand forty-two aFirst edition. 1aBoca Raton, FL :bCRC Press,c2023. axiv, 316 pages :billustrations, map ;c24 cm atextbtxt2rdacontent acomputerbc2rdamedia aonline resourcebcr2rdacarrier aIncludes bibliographical references and index.0 aTim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor's Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI. 7aVideo gamesxForecasting.2BUEsh cApril2026bART vReading book 2ddccBB c31170d31141 00102ddc40708BaccahaMAINbMAINc2NDd2026-04-06ePurchaseg3390.00h40179l0o794.80112 FIEp000057584r2026-04-06 00:00:00v4237.50w2026-04-06yBB