04229cam a2200397Ii 4500001001200000003000900012005001700021008004100038020001800079020001500097040008100112082001900193245015600212264006100368264001100429300005300440336002600493336003300519337002800552338002700580500002000607500004500627500027400672505128300946520099902229650003103228650005003259650003603309653002703345655001703372700005103389942001203440949018103452999001703633952018103650om830332904EG-ScBUE20230925102646.0200209t2020 enka f 001 0 eng d a9781912843183 a1912843188 aYDXbengerdacYDXdOCLCQdYDXITdOCLCOdBDXdCDXdTOHdOCLCFdCADdEG-ScBUE04a743.4222bFUN00aFundamentals of character design :bhow to create engaging characters for illustration, animation & visual development /cRandy Bishop [and 18 others]. 1aWorcester, United Kingdom :b3dtotal Publishing,c[2020] 4c©2020 a309 pages :billustrations (some color) ;c30 cm atextbtxt2rdacontent astill imagebsti2rdacontent aunmediatedbn2rdamedia avolumebnc2rdacarrier aIncludes index. aStatements of responsibility from cover. aArtists include: Kenneth Anderson ; Olga Andriyenko ; Randy Bishop ; Sweeney Boo ; Meybis Ruiz Cruz ; Guilherme Franco ; Luis Gadea ; Ida Hem ; Corah Louise ; Vanessa Morales ; Dom "Scruffy" Murphy ; Tom van Rheenen ; Stephanie Garcia Rizo ; Noor Sofi ; Eduardo Vieira.0 aIntroduction -- How to use this book -- What is character design? Overview ; Establishing the story ; Telling the story -- Research & ideation. Why is research important? ; How can you research? ; Ideation -- Key design principles. Shape language ; Color & value ; Lighting ; Balance & contrast ; Scale ; Repetition ; Rhythm ; Tangents -- Figure basics. Anatomy overview ; Construction & basic shapes ; Different body types ; Exaggeration of form -- Pose, movement & gesture. Lines of action & movement ; How to construct upward from gesture ; Exaggeration of gesture ; Poses library -- The face. Constructing the face & head ; Exaggerating shapes ; Expressions ; Exaggerating expressions ; Expressions library -- Age. Communicating age ; Baby characters ; Child characters ; Teen characters ; Adult characters ; Elderly characters ; Case study: the librarian -- Accessories. Overview ; Costume library ; Hairstyles library ; Props library -- Putting it all together. Creating engaging characters ; Hero versus villain -- Working with multiple characters. Overview ; Two characters ; Main character & sidekick ; Classroom ; Bus-stop queue ; Family dinner ; Music band ; Crowd ; Sports team -- Working in character design. Key considerations ; Presentation ; Style -- Ideas grid. a"What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization. With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design." --Amazon.com. 7aCartoon characters.2BUEsh 7aCharacters and characteristics in art.2BUEsh 7aGraphic artsxTechnique.2BUEsh cSeptember2023bART2IA vReading book1 aBishop, Randyq(Randy Dale),eauthor,eartist. 2ddccBB tNONCIRCl_ULDEMANDmI-UNIVLIBo.PUBLIC. Books on Demand service for IUPUI University Library users onlyo.PUBLIC. Click the “Get this for IUPUI” button to submit a request. c30575d30546 00102ddc40708BaccahaMAINbMAINc2NDd2023-09-25ePurchaseg949.00h37687l8m28o743.4 FUNp000056908q2025-09-20r2025-07-29 00:00:00s2025-07-29v1186.25w2023-09-25yBB