01830cam a2200361 i 450000100090000000300090000900500170001800800410003502000180007604000380009408200230013210000310015524501560018626400410034226400100038330000450039333600260043833700280046433800270049250000210051950504760054065000330101665000540104965000350110365300270113865500170116570000260118270000280120890600450123694200120128199900170129395201580131020350569EG-ScBUE20230925093153.0180208t2019 flua f b 001 0 eng d a9781138058491 aDLCbengerdacDLCdDLCdEG-ScBUE04a794.80681222bBOY1 aBoyd, S. Gregory,eauthor.10aVideo game law :beverything you need to know about legal and business issues in the game industry /cby S. Gregory Boyd, Brian Pyne, and Sean F. Kane. 1aBoca Raton, FL :bCRC Press,c[2019] 4cc2019 axix, 254 pages :billustrations ;c26 cm atextbtxt2rdacontent aunmediatedbn2rdamedia avolumebnc2rdacarrier aIncludes index. 0 aGetting started in the game industry -- How not to make a game -- Intellectual property in the game industry -- The art and science of negotiation -- Explanation of key game industry contracts -- Privacy and data security in the game industry -- Free money! : making use of video game tax incentives -- Beyond goldfarming : virtual property regulations -- Advertising in games -- Gambling in games -- Rating systems -- It's a test! : hypothetical/issue spotter chapter. 7aVideo games industry.2BUEsh 7aVideo games industryxLaw and legislation.2BUEsh 7aVideo gamesxMarketing.2BUEsh cSeptember2023bART2GD vReading book1 aPyne, Brian,eauthor.1 aKane, Sean F.,eauthor. a7bcbccorignewd1eecipf20gy-gencatlg 2ddccBB c30571d30542 00102ddc40708BaccahaMAINbMAINc2NDd2023-09-25ePurchaseg2025.00h37687l0o794.80681 BOYp000056904r2025-07-15 00:00:00v2531.25w2023-09-25yBB