03918cam a22003735a 4500999001700000001001400017003000900031005001700040008004100057020002600098040004200124082001900166245011800185250001200303260005700315300004200372490005400414505182200468520074902290541002603039650002903065650003003094650003203124650004703156650003003203650004003233650004603273650003103319651001003350653002003360700003503380942000803415952012103423 c27508d27479ssj0001986244EG-ScBUE20190602091145.0180223s2018 sz a fr 000 0 eng d a9783319699318 (print) aWaSeSSbengcWaSeSSdWaSeSSdEG-ScBUE04a006.8bAUG22200aAugmented reality art :bfrom an emerging technology to a novel creative medium /cedited by Vladimir Geroimenko. a2nd ed. aCham :bSpringer International Publishing :cc.2018. axxii, 384 p. :bill. (col.) ;c24 cm.1 aSpringer Series on Cultural Computing,x2195-90560 aPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . aThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. aVladimir Geroimenko ; 7aComputer science.2BUEsh 7aAugmented reality.2BUEsh 7aComputer art.2BUEsh939884 7aUser interfaces (Computer systems).2BUEsh 7aComputer graphics.2BUEsh 7aApplication software.2BUEsh918314 7aComputers and civilization.2BUEsh934985 7aMultimedia systems.2BUEsh 2BUEsh bCOMSCIcMay20191 aGeroimenko, Vladimir,eeditor. 2ddc 00102ddc40708Donation-GaMAINbMAINc1STd2019-06-02eDonationl0o006.8 AUGp000047903r2022-08-24 00:00:00yBB