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3D game engine programming / Stefan Zerbst with Oliver Düvel.

By: Contributor(s): Material type: TextSeries: Publisher: Boston, MA : Premier Press, [2004]Copyright date: c2004Description: xxxi, 860 pages : illustrations ; 24 cm. + 1 CDContent type:
  • sounds
  • text
Media type:
  • audio
  • unmediated
Carrier type:
  • computer disc
  • volume
ISBN:
  • 1592003516
  • 9781592003518
  • 082039503516
Other title:
  • Game engine programming
  • Three-D game engine programming
Subject(s): Genre/Form: DDC classification:
  • 794.8 ZER 22
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
CD | DVD - With book Central Library Second Floor Baccah 794.8 ZER (Browse shelf(Opens below)) Available 000022516
Book - Borrowing Central Library Second Floor Baccah 794.8 ZER (Browse shelf(Opens below)) Available 000003907
Total holds: 0

Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.

"Thomson Course Technology PTR"--T.p. verso.

Includes index.

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