The complete guide to Blender graphics : computer modeling & animation / John M. Blain.
Material type:
TextPublisher: Boca Raton : CRC Press, 2024Edition: Eighth editionDescription: 2 volumes : color illustrations ; 24 cmContent type: - text
- computer
- online resource
- 777.7 22 BLA
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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Book - Borrowing
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Central Library Second Floor | Baccah | 777.7 BLA (Browse shelf(Opens below)) | 40179 | Available | Volume 1 | 000057609 | |||||||||||
Book - Borrowing
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Central Library Second Floor | Baccah | 777.7 BLA (Browse shelf(Opens below)) | 40179 | Available | Volume 1 | 000057610 | |||||||||||
Book - Borrowing
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Central Library Second Floor | Baccah | 777.7 BLA (Browse shelf(Opens below)) | 40179 | Available | Volume 2 | 000057611 |
Includes bibliographical references and index.
Volume 1 -- Volume 2.
"BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"-- Provided by publisher.
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