3D game textures : create professional game art using Photoshop / Luke Ahearn.
Material type:
TextPublisher: Boca Raton : CRC Press, Taylor & Francis Group, 2020Edition: Fourth editionDescription: xix, 391 pages ; 26 cmContent type: - text
- unmediated
- volume
- 9781138920064 (pbk : alk. paper)
- 794.81526 22 AHE
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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Book - Borrowing
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Central Library Second Floor | Baccah | 794.81526 AHE (Browse shelf(Opens below)) | Available | 000057592 | |||||||||||||
Book - Borrowing
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Central Library Second Floor | Baccah | 794.81526 AHE (Browse shelf(Opens below)) | 37586 | Available | 000056877 |
Includes index.
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
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