Image from Google Jackets

3D game textures : create professional game art using Photoshop / Luke Ahearn.

By: Material type: TextPublisher: Boca Raton : CRC Press, Taylor & Francis Group, 2020Edition: Fourth editionDescription: xix, 391 pages ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138920064 (pbk : alk. paper)
Subject(s): Genre/Form: DDC classification:
  • 794.81526 22 AHE
Contents:
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book - Borrowing Central Library Second Floor Baccah 794.81526 AHE (Browse shelf(Opens below)) Available 000057592
Book - Borrowing Central Library Second Floor Baccah 794.81526 AHE (Browse shelf(Opens below)) 37586 Available 000056877
Total holds: 0

Includes index.

The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.

There are no comments on this title.

to post a comment.

Novelist Select