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Beginning C++ through game programming / Michael Dawson.

By: Material type: TextPublication details: Boston, United States : Course Technology, Cengage Learning, c.2011.Edition: 3rd edDescription: xxi, 410 p. : ill. ; 23 cmISBN:
  • 9781435457423 (pbk.)
  • 1435457420 (pbk.)
Other title:
  • C++
Subject(s): Genre/Form: DDC classification:
  • 005.133 22 DAW
Partial contents:
Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.
Summary: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book - Borrowing Central Library Lower Floor Baccah 005.133 DAW (Browse shelf(Opens below)) 20677 Available 000036999
Total holds: 0

Index : p. 399-410.

Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

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