The Cambridge companion to video game music / (Record no. 31180)

MARC details
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001 - CONTROL NUMBER
control field om1442813387
003 - CONTROL NUMBER IDENTIFIER
control field EG-ScBUE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260407102000.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 201027s2021 enka f b 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781108460897
040 ## - CATALOGING SOURCE
Original cataloging agency YDX
Language of cataloging eng
Description conventions rda
Transcribing agency YDX
Modifying agency UKMGB
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082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 781.54
Edition number 22
Item number CAM
245 04 - TITLE STATEMENT
Title The Cambridge companion to video game music /
Statement of responsibility, etc edited by Melanie Fritsch, Heinrich Heine University Dusseldorf, Tim Summers, Royal Holloway, University of London.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Cambridge, United Kingdom :
Name of publisher, distributor, etc Cambridge University Press,
Date of publication, distribution, etc 2021.
300 ## - PHYSICAL DESCRIPTION
Extent xxxv, 446 pages ;
Other physical details illustrations :
Dimensions 25 cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
490 0# - SERIES STATEMENT
Series statement Cambridge companions to music
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.<br/>
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Before Red book: early video game music and technology / James Newman -- Chiptune, ownership and the digital underground / Kenneth B. McAlpine -- Waveform wizard: an interview with composer Junko Ozawa / Junko Ozawa, translated by Lyman Gamberton -- Building relationships: the process of creating game music / Guy Michelmore -- The inherent conflicts of musical interactivity in video games / Richard Stevens -- The triple lock of synchronization / K.J. Donnelly -- "Less music, now!": new contextual approaches to video game scoring / Rob Bridgett -- Composing for independent games: the music of Kentucky Route Zero / Ben Babbitt -- Music games / Michael L. Austin -- Autoethnography, phenomenology and hermeneutics / Michiel Kamp -- Interacting with soundscapes: music, sound effects and dialogue in video games / Elizabeth Medina-Gray -- Analytical traditions and game music: Super Mario Galaxy as a case study / Steven Reale -- Semiotics in game music / Iain Hart -- Game-music-performance: introducing a ludomusicological theory and framework / Melanie Fritsch -- A step back from reality: sound and presence in computer games and other worlds / Mark Grimshaw-Aagaard -- Audio and the experience of gaming: a cognitive-emotional approach to video game sound / Dana Plank -- Psychophysiological approaches to sound and music in games / Duncan Williams -- Game music and identity / Chris Tonelli -- Game music and history / James Cook -- Open worlds: globalization, localization and video game music / William Gibbons -- Female credit: excavating recognition for the Capcom sound team / Andrew Lemon and Hillegonda C. Rietveld -- Pop music, economics and marketing / Andra Ivănescu -- Game music beyond the games / Ryan Thompson -- Producing game music concerts / Thomas Böcker, with Melanie Fritsch and Tim Summers.
520 ## - SUMMARY, ETC.
Summary, etc Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video game music.
Source of heading or term BUEsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer game music.
Source of heading or term BUEsh
653 ## - INDEX TERM--UNCONTROLLED
Arrived date list April2026
Resource For college Arts and Design
655 ## - INDEX TERM--GENRE/FORM
Form subdivision Reading book
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Fritsch, Melanie,
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Summers, Tim,
Dates associated with a name 1987-
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text ebook version :
International Standard Book Number 9781108609197
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book - Borrowing
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Serial Enumeration / chronology Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Baccah Central Library Central Library Second Floor 07/04/2026 Purchase 6220.00 40175   781.54 CAM 000057602 07/04/2026 7775.00 07/04/2026 Book - Borrowing