The Cambridge companion to video game music / (Record no. 30539)
[ view plain ]
| 000 -LEADER | |
|---|---|
| fixed length control field | 05166nam a2200385 i 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | EG-ScBUE |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20230906150834.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 200219s2021 e a f b 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781108473026 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | EG-ScBUE |
| Language of cataloging | eng |
| Description conventions | rda |
| Transcribing agency | EG-ScBUE |
| Modifying agency | EG-ScBUE |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 781.54 |
| Edition number | 22 |
| Item number | CAM |
| 245 04 - TITLE STATEMENT | |
| Title | The Cambridge companion to video game music / |
| Statement of responsibility, etc | edited by Melanie Fritsch, Heinrich Heine University Dusseldorf, Tim Summers, Royal Holloway, University of London. |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication, distribution, etc | Cambridge, United Kingdom ; |
| -- | New York, NY : |
| Name of publisher, distributor, etc | Cambridge University Press, |
| Date of publication, distribution, etc | 2021. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xxxv, 446 pages : |
| Other physical details | illustrations ; |
| Dimensions | 28 cm. |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Carrier type code | cr |
| Source | rdacarrier |
| 490 0# - SERIES STATEMENT | |
| Series statement | Cambridge companions to music |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE | |
| Bibliography, etc | Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Foreword. The Collaborative Art of Game Music / Lydia Andrew -- Introduction / Melanie Fritsch and Tim Summers -- Introduction to Part 1. Chiptunes. Before Red Book : Early Video Game Music and Technology / James Newman ; Chiptune, Ownership and the Digital Underground / Kenneth B. McAlpine ; Waveform Wizard : An Interview with Junko Ozawa / Junko Ozawa, trans. Lyman Gamberton -- Introduction to Part 2. Creating and Programming Game Music. Building Relationships: The Process of Creating Game Music / Guy Michelmore ; The Inherent Conflicts of Musical Interactivity in Video Games / Richard Stevens ; The Triple Lock of Synchronization / K.J. Donnelly ; (3z(BLess Music, Now!(3y(B : New Contextual Approaches to Video Game Soundtracks / Rob Bridgett ; Composing for Independent Games. The Music of Kentucky Route Zero / Ben Babbitt -- Introduction to Part 3. Analytical Approaches. Music Games / Michael Austin ; Autoethnography, Phenomenology and Hermeneutics / Michiel Kamp ; Interacting with Soundscapes : Music, Sound Effects, and Dialogue in Video Games / Elizabeth Medina-Gray ; Analytical Traditions and Game Music : Super Mario Galaxy as a Case Study / Steven Reale ; Semiotics in Game Music / Iain Hart ; Game - Music - Performance. Introducing a Ludomusicological Theory and Framework / Melanie Fritsch -- Introduction to Part 4. Realities, Perception and Psychology. A Step Back from Reality : Sound and Presence in Computer Games and Other Worlds / Mark Grimshaw-Aagaard ; Audio and the Experience of Gaming : A Cognitive-Emotional Approach to Video Game Sound / Dana Plank ; Physiological Responses and Game Music / Duncan Williams -- Introduction to Part 5. Game Music, Contexts and Identities. Game Music and Identity / Chris Tonelli ; Game Music and History / James Cook ; Open Worlds : Globalization, Localization, and Video Game Music / William Gibbons ; Female Credit : Excavating Recognition for the Capcom Sound Team / Hillegonda C. Rietveld and Andrew Lemon -- Introduction to Part 6. Beyond the Game. Pop Music, Economics and Marketing / Andra Ivanescu ; Game Music Beyond the Games / Ryan Thompson ; Producing Game Music Concerts / Thomas Bocker. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc | "Video game music has been permeating popular culture for over forty years, at least since the titular aliens of Space Invaders arrived in 1978, accompanied by an ever-accelerating musical ostinato. Now, reaching hundreds of millions of listeners, game music has grown to encompass a diverse spectrum of musical materials and practices. Its instrumentation ranges from orchestras to rock bands, its contexts from bedroom televisions to concert halls, its materials from 'art music' to Top-40 pop, and its systems from generative music technologies to carefully hand-crafted idiosyncratic musical structures. No longer a novelty within electronic music technology, nor a poor relative to film music, game music engages huge audiences, large budgets, and is the site of innovative scholarship. As well as being a crucial component of the audio-visual interactive experience of video gaming, game music has also had a marked impact on broader popular culture. Simply put, video game music is an important aspect of the musical life of the late-twentieth and twenty-first centuries in the Western world, and has cross-fertilized with many musical genres. At the same time, game music highlights a long tradition of music and play that can be traced back to antiquity"-- |
| Assigning source | Provided by publisher. |
| 588 ## - SOURCE OF DESCRIPTION NOTE | |
| Source of description note | Description based on print version record and CIP data provided by publisher; resource not viewed. |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Video game music |
| General subdivision | History and criticism. |
| Source of heading or term | BUEsh |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Video game music |
| General subdivision | Psychological aspects. |
| Source of heading or term | BUEsh |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Video game music |
| General subdivision | Production and direction. |
| Source of heading or term | BUEsh |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Chiptunes |
| General subdivision | History and criticism. |
| Source of heading or term | BUEsh |
| 653 ## - INDEX TERM--UNCONTROLLED | |
| Resource For college | Arts and Design |
| Specialization | Game Design |
| 655 ## - INDEX TERM--GENRE/FORM | |
| Form subdivision | Reading book |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Fritsch, Melanie, |
| Relator term | editor. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Summers, Tim, |
| Dates associated with a name | 1987- |
| Relator term | editor. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Display text | Print version: |
| Title | Cambridge companion to video game music |
| Edition | [1.] |
| Place, publisher, and date of publication | Cambridge, United Kingdom ; New York, NY : Cambridge University Press, 2021 |
| International Standard Book Number | 9781108473026 |
| Record control number | (DLC) 2021026875 |
| 906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) | |
| a | 7 |
| b | cbc |
| c | orignew |
| d | 1 |
| e | ecip |
| f | 20 |
| g | y-gencatlg |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Koha item type | Book - Borrowing |
No items available.