The principles & processes of interactive design / (Record no. 28916)

MARC details
000 -LEADER
fixed length control field 03786cam a22003135i 4500
001 - CONTROL NUMBER
control field 17805150
003 - CONTROL NUMBER IDENTIFIER
control field EG-ScBUE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20201014122943.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130709s2014 enka f b 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9782940496112 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency DLC
-- EG-ScBUE
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 741.6
Item number STE
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Steane, Jamie,
Relator term author.
245 14 - TITLE STATEMENT
Title The principles & processes of interactive design /
Statement of responsibility, etc Jamie Steane.
246 3# - VARYING FORM OF TITLE
Title proper/short title Principles and processes of interactive design
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London ;
-- New York :
Name of publisher, distributor, etc Bloomsbury,
Date of publication, distribution, etc 2014.
300 ## - PHYSICAL DESCRIPTION
Extent 208 pages :
Other physical details illustrations (color) ;
Dimensions 27 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: -- Introduction Chapter 1: Research and developmentUnderstanding the brief; Market research; User research; Visual research; Conceptual thinking; Feedback and user testing; Industry perspective: Moving Brands; Workshop I - Connected life.Chapter 2: Colour and image: Colour meaning and psychology; Colour in technical detail; Working with colour; Using colour systems; Decoding images; Creating images; Using Photo Libraries; Preparing Images; Case Study - The Chase; Workshop II: 'Taste and After-Taste'Chapter 3: Typography and hypertextuality: Fundamentals; Classification and selection; Legibility and readability; Uses of type on screen; Using type as image; Web publishing and hypertext; User controlled typography; Using type on small devices; Case Study - Happy Cog - Fontshop; Workshop III: 'Face to Face'.Chapter 4: Components and Formats: Television broadcast standards and sizes; TV graphics components; Standard web page sizes; Web banners sizes and formats; Mobile screen sizes; File formats; Case Study - Red Bee; Workshop IV: 'One message, many formats'.Chapter 5: Grids and Screen Layouts: What are grids; Principles of Composition; Balance and contrast; Size and scale; Hierarchy; Repetition and sequencing; Working in planes and 3D space; Working with safety areas; Designing graphic user interfaces (GUIs); Creating wireframes; Using metaphors; Web fixed and liquid layouts; Global and local navigation; Case Study - BBC IPlayerWorkshop V: 'It's all news to me'.Chapter 6: Storyboards and system mapping: Film language basics; Storyboarding; Working with sound; Creating animatics; Paper prototyping; System mapping Case Study - Imaginary Forces; Workshop VI: 'BE TV'.Chapter 7: Presenting your work: Digital presentations; Physical presentations; Presentation tips and techniques; Creating digital and analogue portfolios; Case Study - Bibliotheque Design; Workshop VII: 'Branding You'.ConclusionGlossaryBibliographyUseful ResourcesIndex.
520 ## - SUMMARY, ETC.
Summary, etc "The Principles and Processes of Interactive Design is for new designers from across the design and media disciplines who need to learn about the fundamental principles and processes behind designing for digital media. This book is intended as both a primer and companion guide, that covers the design essentials from a digital perspective: user-based design research and development, digital colour and image, typography and hypertextuality, working with digital formats, screen-based grids and layouts, and storyboards and system mapping, as well as offering general guidance on how to present your ideas. Featured contributors include: Moving brands;The Chase; Happy Cog; Red Bee; BBC iPlayer; Imaginary Forces; and Bibliotheque Design"--
Assigning source Provided by publisher.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Commercial art
General subdivision Data processing.
Source of heading or term BUEsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Graphic arts
General subdivision Data processing.
Source of heading or term BUEsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Digital media
General subdivision Design.
Source of heading or term BUEsh
653 ## - INDEX TERM--UNCONTROLLED
Resource For college Informatics and Computer Science
Arrived date list October2020
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book - Borrowing
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Price effective from Koha item type
    Dewey Decimal Classification     unknown Central Library Central Library Second Floor 14/10/2020 Purchase 1 14 741.6 STE 000049921 13/08/2024 15/12/2020 14/10/2020 Book - Borrowing