<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[BUE Library Search for '(su:{Computer games}) AND (su:{Software.})']]> </title> <!-- prettier-ignore-start --> <link> https://opac.bue.edu.eg//cgi-bin/koha/opac-search.pl?q=ccl=%28su%3A%7BComputer%20games%7D%29%20AND%20%28su%3A%7BSoftware.%7D%29&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://opac.bue.edu.eg//cgi-bin/koha/opac-search.pl?q=ccl=%28su%3A%7BComputer%20games%7D%29%20AND%20%28su%3A%7BSoftware.%7D%29&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for '(su:{Computer games}) AND (su:{Software.})' at BUE Library]]> </description> <opensearch:totalResults>2</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://opac.bue.edu.eg//cgi-bin/koha/opac-search.pl?q=ccl=%28su%3A%7BComputer%20games%7D%29%20AND%20%28su%3A%7BSoftware.%7D%29&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3D%2528su%253A%257BComputer%2520games%257D%2529%2520AND%2520%2528su%253A%257BSoftware.%257D%2529" startPage="" /> <item> <title> Shaping the past : counterfactual history and game design practice in digital strategy games / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30552</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Grufstedt, Ylva,.<br /> .<br /> viii, 232 pages : 24 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30552</guid> </item> <item> <title> Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30561</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bond, Jeremy Gibson,.<br /> .<br /> xlii, 1251 pages : 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30561</guid> </item> </channel> </rss>
