<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[BUE Library Search for '(su:{Computer games}) AND (su:{Programming.})']]> </title> <!-- prettier-ignore-start --> <link> https://opac.bue.edu.eg//cgi-bin/koha/opac-search.pl?q=ccl=%28su%3A%7BComputer%20games%7D%29%20AND%20%28su%3A%7BProgramming.%7D%29&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://opac.bue.edu.eg//cgi-bin/koha/opac-search.pl?q=ccl=%28su%3A%7BComputer%20games%7D%29%20AND%20%28su%3A%7BProgramming.%7D%29&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for '(su:{Computer games}) AND (su:{Programming.})' at BUE Library]]> </description> <opensearch:totalResults>30</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://opac.bue.edu.eg//cgi-bin/koha/opac-search.pl?q=ccl=%28su%3A%7BComputer%20games%7D%29%20AND%20%28su%3A%7BProgramming.%7D%29&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3D%2528su%253A%257BComputer%2520games%257D%2529%2520AND%2520%2528su%253A%257BProgramming.%257D%2529" startPage="" /> <item> <title> Object-oriented game development / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=463</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Gold, Julian, .<br /> .<br /> xi, 426 pages ; 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=463</guid> </item> <item> <title> AI game programming wisdom 2 / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=469</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> .<br /> xxxv, 732 pages : 25 cm +.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=469</guid> </item> <item> <title> The OpenGL extensions guide / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=679</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Lengyel, Eric. .<br /> Hingham, Mass. : Charles River Media, 2003 .<br /> xiii, 670 p. ; , Includes indexes. 25 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=679</guid> </item> <item> <title> 3D game engine programming / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=697</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Zerbst, Stefan, .<br /> .<br /> xxxi, 860 pages : , Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. | &quot;Thomson Course Technology PTR&quot;--T.p. verso. | Includes index. 24 cm. +.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=697</guid> </item> <item> <title> Beginning openGL game programming / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=698</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Astle, Dave, .<br /> .<br /> 310 pages : 24 cm +.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=698</guid> </item> <item> <title> C++ for game programmers / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=9143</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Dickheiser, Michael J., .<br /> Boston, Massachusetts : Thomson Learning / Charles River Media, 2007 .<br /> xxix, 480 p. : , Index : p. 471- 480. 24 cm. +.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=9143</guid> </item> <item> <title> Starting out with games &amp; graphics / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=13633</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Gaddis, Tony..<br /> Boston : Addison Wesley, 2010 .<br /> 719p: , Includes index. 20 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=13633</guid> </item> <item> <title> XNA Game Studio 4.0 programming : developing for windows phone and Xbox 360 / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=14986</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Miller, Tom,.<br /> .<br /> 505 pages : 22 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=14986</guid> </item> <item> <title> Game development essentials : an introduction / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=15029</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Novak, Jeannie,.<br /> .<br /> xxvii, 435 pages : 26 cm +.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=15029</guid> </item> <item> <title> Artificial Intelligence for Games / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=15033</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Millington, Ian..<br /> Burlington, MA ; | London : Morgan Kaufmann/Elsevier, 2009 .<br /> xxiii, 870 p. : 25 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=15033</guid> </item> <item> <title> Developing games in Java / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=17896</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Brackeen, David,.<br /> .<br /> xxxii, 972 pages : , Includes index. 23 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=17896</guid> </item> <item> <title> Game design / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=17939</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bates, Bob,‏.<br /> .<br /> xxiii, 350 pages : , Includes glossary. | Includes appendix. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=17939</guid> </item> <item> <title> Game development essentials : an introduction / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18447</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Novak, Jeannie,.<br /> .<br /> xxviii, 483 pages : 26 cm. +.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18447</guid> </item> <item> <title> Beginning C++ through game programming / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18619</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Dawson, Michael.<br /> Boston, United States : Course Technology, | Cengage Learning, 2011 .<br /> xxi, 410 p. : , Index : p. 399-410. 23 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18619</guid> </item> <item> <title> Beginning C++ through game programming / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18880</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Dawson, Michael.<br /> Boston, United States : Cengage Learning PTR, 2015 .<br /> xxi, 390 p. : , Index : p. 375-390. 23 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18880</guid> </item> <item> <title> Game coding complete / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18977</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By McShaffry, Mike,.<br /> .<br /> xliii, 911 pages : , Includes index. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=18977</guid> </item> <item> <title> Fundamentals of game design / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=19274</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Adams, Ernest,.<br /> .<br /> xiv, 560 pages : , Includes Digital features access code inside. | Includes glossary. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=19274</guid> </item> <item> <title> 3D game programming : using DirectX 10 and OpenGL / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=20012</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Rautenbach, Pierre,.<br /> .<br /> xv, 672 pages : 25 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=20012</guid> </item> <item> <title> Programming 2D games / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=20304</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Kelly, Charles,.<br /> .<br /> xii, 425 pages : , Includes index. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=20304</guid> </item> <item> <title> Practical game development with unity and blender / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=22415</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Thorn, Alan,.<br /> .<br /> xviii, 334 pages : , Includes index. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=22415</guid> </item> <item> <title> Game design workshop : a playcentric approach to creating Innovative games / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=22971</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Fullerton, Tracy,.<br /> .<br /> xxvii, 507 pages : 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=22971</guid> </item> <item> <title> Beginning Android 3D game development / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=23252</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Chin, Robert..<br /> [New York] : Apress, 2014 .<br /> xxiv, 465 p. : , Index : p. 453-465. 24 cm..<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=23252</guid> </item> <item> <title> Foundation game design with HTML5 and JavaScript / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=23282</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Van der Spuy, Rex,.<br /> .<br /> xxvi, 732 pages : , Includes index. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=23282</guid> </item> <item> <title> Algorithms and networking for computer games / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=26240</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Smed, Jouni,.<br /> .<br /> xx, 264 pages : 25 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=26240</guid> </item> <item> <title> ActionScript 3.0 game programming university / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=28955</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Rosenzweig, Gary,.<br /> .<br /> xiv, 440 pages : , Includes index. 23 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=28955</guid> </item> <item> <title> Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30516</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Sinclair, Jean-Luc,.<br /> .<br /> xv, 295 pages : , Includes index. 25 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30516</guid> </item> <item> <title> C++ game development by example : learn to build games and graphics with SFML, OpenGL, and Vulkan Using C++ programming / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30517</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Shekar, Siddharth.<br /> .<br /> iv, 408 pages : , Includes index. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30517</guid> </item> <item> <title> 3D game textures : create professional game art using Photoshop / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30548</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Ahearn, Luke,.<br /> .<br /> xix, 391 pages ; , Includes index. 26 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30548</guid> </item> <item> <title> Unity 2020 mobile game development : build, deploy, and monetize engaging 2D and 3D games for Android and iOS / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30560</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Doran, John P.,.<br /> .<br /> iv, 453 pages : , Includes index. 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30560</guid> </item> <item> <title> Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / </title> <dc:identifier>ISBN:</dc:identifier> <!-- prettier-ignore-start --> <link>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30561</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Bond, Jeremy Gibson,.<br /> .<br /> xlii, 1251 pages : 24 cm.<br /> </p> ]]> </description> <guid>https://opac.bue.edu.eg//cgi-bin/koha/opac-detail.pl?biblionumber=30561</guid> </item> </channel> </rss>
